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These will be boosted by gear so don't level them too much. Very nice and worth to have at 1-2 on 1 of your chars: witchcraft: oath of desecration, malediction, lower resistances aero: thunderjump, wind of change, teleport are all great Some skills are very good with just 1 point without their mainstats high: If you can't open a chest just take it and smash or pick it at the homestead with an autoleveled story companion or a henchman with lockpick gear. Lockpicks aren't very useful imo, I didn't find a single thing that can't be smashed but can be picked so far. Starting out I'd stay away from them, it's easier to keep a single tanky melee alive. I wouldn't recommend taking a rogue, they have to be close and only do any damage when backstabbing. In BG, tha tab function would have just highlighted everything. Is there such a function? For example, in the beginners dungeon I hade hell finding small stuff lying around in dark corners. In BG, when you pressed Tab it highlighted everything that you could interact with. So a rogue (melee/traps/pick lock) and a ranger (ranged/healing) as starting characters are good?Īlt only shows the chests, not all the other stuff. Before stealing stuff, quicksave (F5) and see how it goes Other then that try different abilities, later in the game it will be possible to respec your ability points / skill points with books you purchase.ģ: Keys in the turtorial dungeon are nearby mostly, you just have to look in the different containers around, also there will be lockpicks or destroy them by holding ctr and attack.Ĥ: Stealing paintings / other valubales, make the npc turn away enter sneak mode "default C key" and loot away, this is just to make life a bit easier, its not a requirement.
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1: That depends what roles you like to play, tank, healer/supporter, ranged, rogue there is alot of various paths you can take, and you can also mix up skills ect, i would say a must have is some healing abilities (hydophist) or however its spelled.
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